This will be a comprehensive guide to defeating Undyne the Undying, including strategies relating to leveling, equipment, using consumables, and dodging attacks.
As you're no doubt aware, Undyne the Undying is a pretty difficult boss.
She has fast and complicated attacks, which require a large amount of memorization and skill. There's no substitute for being good at the game, but 'git gud' and 'bash your head against the wall until you get it' aren't very helpful in terms of advice.
That's where this guide comes in.
This guide assumes you have played Undertale's True Pacifist route to completion, have started a Genocide/No Mercy route, and are looking for a comprehensive explanation/strategy guide for the fight with Undyne the Undying.
This guide limits spoilers for the remainder of the No Mercy route, but it does have a section related to speedrunning, found at the bottom of the page.
The following sub-sections will be organized by their relevence to the average player.
Of all of the equipment available up to Undyne the Undying, four stand out among the rest:
Note that once you fall into the dump, backtracking to get the Ballet Shoes and Old Tutu becomes impossible.
As you can see, the Ballet Shoes and Old Tutu provide better ATK and DEF, but the Torn Notebook and Glasses provide extra INV.
You may be wondering what these STATs do in practice. Well, I'll tell you!
The following assume an LV of 10. Note that Undyne the Undying has 23000 HP:
I can't accurately guess how good you'll be with the Ballet Shoes, but by my guess, assuming you don't use any turns to heal, it'll probably take about ~18 turns (you'll see ~17 attacks). If you're good with the Ballet Shoes, you can expect to see about 15-16 attacks.
Again, I can't be sure of your skill level, but I think it'll probably take about ~21 turns (you'll see ~20 attacks). If you're good with the Torn Notebook, you can expect to see 17-18 attacks.
8-12 Damage per hit, with an average of ~9.75 Damage (you'll die after taking ~5.75 hits).
8-13 Damage per hit, with an average of ~10.5 Damage (you'll die after taking ~5.33 hits).
Your INV STAT determines how long you're invincible after being hit by an attack. Each point of INV is one frame that you're invincible.
As Undetale runs at thirty frames per second, each point of INV is 1/30th of a second of invincibility.
You normally have 30 INV, but against Undyne the Undying, you have one less INV per LV, meaning you'll probably have about ~20 INV.
Based on
their descriptions,
Torn Notebook:
'* "Torn Notebook" - Weapon AT 2
* Contains illegible scrawls.
* Increases INV by 6.'
Cloudy Glasses:
'* "Cloudy Glasses" - Armor DF 6
* Glasses marred with wear.
* Increases INV by 9.'
'* (After you get hit by an attack, you stay invulnerable for longer)'
one might assume that the Torn Notebook and Glasses would give 6 and 9 INV respectively, but that's actually not the case.
In reality, they give 15 and 30 INV respectively - a very potent buff that will save your, uh, grass.
Wearing both will give you 45 INV, which will over triple your INV STAT. The Glasses alone will still give you over twice the INV, so wearing them is still more than worth it even without the Torn Notebook.
Having either the Torn Notebook or Cloudy Glasses adds loads of i-frames, and having both adds even more, so the extra INV is almost always worth it in some capacity.
With that said, the extra attacks you'll have to endure by using the Torn Notebook instead of the Ballet Shoes can get you killed, especially given how much harder the attacks start getting.
Since the Glasses add more INV anyway, if you're gonna use only one INV boosting item, it should probably be the Glasses.
Here's two lists of all of the relevant consumables, in order of HP gained, separated by whether or not you can backtrack to get them:
Well, before we talk about that, let's first discuss the Pie and Snowman Pieces.
As you've probably guessed, Undyne the Undying is not the last super difficult fight in the No Mercy route.
Without getting into spoiler-ey specifics:
Do not use the Pie.
Its MAX HP heal is too good to 'waste' on Undyne.
As for the Snowman Pieces:
If using the Snowman Pieces is what allows you to defeat Undyne the Undying, use them. It is better to progress than to vainly attempt to save every last bit of HP for later fights.
With that said, it's better to avoid using them if you can.
Well, just fill up your inventory with the most powerful healing items you can get your hands on (listed above).
Obviously, leave the Pie (and Snowman Pieces if you're saving them) in the box.
Leave at most 1-2 slots open for Sea Tea, if you're gonna use it. As for whether or not you should?
It's up to personal preference, but I would recommend taking only one: it helps, but two offers diminishing returns.
As for Dog Salad, the possibility of an extra bit of HP isn't worth the added RNG, IMO, but it's definitely not an invalid (or even sub-optimal) strategy, especially if you're gonna replace Crab Apples with it. The real issue is how tedious it is to get...
Each of Undyne's attacks, and how to dodge them.
For these upcoming descriptions, 'arrows' refers to Green SOUL mode attacks, and 'spears' refers to Red SOUL mode attacks.
The small arrows (↑→↓←↑→↓←) indicate which direction you should face for the attack (not the way the arrows face).
At the beginning of the fight, Undyne puts you into Green SOUL mode, restricting your movement, but giving you a shield to block attacks with.
This attack is a variation of Undyne's normal starting attack in other routes of the game. It's extended to feature a few partial circle motions.
The pattern is:
↑ ↑ ↑ → ↓ ← ↑ ← ↓ → ↓ ← ↑
This is a relatively simple attack. You only need to block left and right.
The pattern is:
⇐ → ⇐ ⇐ → → ⇐ → → ⇐ → ⇐ → ⇐
In this attack, arrows will slowly come from all directions in a random pattern.
The way it works is that the attack is divided into numerous 'time slots' one after another, each of which contain an arrow coming from one of the four directions.
That is to say: the arrows are equally spaced throughout the duration of the attack.
Since the they're always moving at the same speed, you can use this to tell when you'll need to switch directions just by looking at the spacing of the arrows.
Let me show you what I mean:
Each red ring indicates a 'time slot'; you'll notice that each ring only has one arrow on it.
Take, for example, the three arrows on the far right side.
You'll notice that there's two right next to each other, a gap, and then one more.
Sure enough, on the far left side, there's an arrow filling that empty slot.
Finally, before we move on, it should be noted that the next arrow that needs to be blocked will always be highlighted red.
This isn't always the case in other attacks, but it is the case here, so if needed, use the red highlight to know which arrow needs to be blocked next.
At the end of the previous attack, Undyne puts you in Red SOUL mode, which takes away the shield blocking ability, but gives you your standard movement back.
In this attack, spears will appear at the far edges of the Bullet Board, spin in place for a moment, and then shoot towards you.
As this attack is random, I can't really provide much specific advice - you'll need to rely on your experience and skill. And luck.
(Yes, at the beginning of the guide I acknowledged that 'git gud' isn't very helpful advice, but unfortunately I really can't give you anything more. Sorry!)
This attack is comprised of three columns. Spears will appear at the bottom of the Bullet Board, then shoot towards the top, one column at a time.
Stay in a single column until a spear appears below you, then move over to an empty column; note that the spears do not deal damage while disappearing.
There is another way to dodge this attack however, via a slightly difficult, but rewarding, cheese strategy:
By moving to the (somewhat precise) spot shown, you won't even need to dodge.
This is made easier by holding the 'back' button (X by default): it slows down your movement, making it easier to get into just the right position.
I would recommend trying to dodge the attack normally if you're not used to dodging the attack this way, though.
It's better to expend a bit more effort dodging than trying and failing to do a cheese strat.
Going back to Green SOUL mode, this attack is relatively simple, but it tries to fake you out by suddenly sending faster arrows out from the left and right.
In particular, the attack intentionally highlights the wrong arrows: normally, the next arrow you need to block is highlighted in red, but here, this information is rendered useless.
In terms of blocking the attack however, it's relatively simple, consisting of a clockwise circle motion (← ↑ → ↓ ←), and an extra block in each direction (→ ← ↑ ↓).
The pattern is:
← ↑ → ↓ ← → ← ↑ ↓
This is a super fast arrow attack. Multiple arrows will come from the top, followed by one from either the left or right.
The pattern is:
↑ ↑ ↑ ↑ ← ↑ ↑ ↑ ↑ → ↑ ↑ ↑ ← ↑ ↑ ↑ → ↑ ↑ ↑
This attack is comprised of a set of alternating arrows coming from the left and the top that suddenly switch to being yellow arrows.
That is, block left and up, then right and down.
Note that, like all other yellow arrows, you do not need to block in the direction they come from before blocking the properly; don't worry about blocking up and left once the yellow arrows start needing to be blocked.
The pattern is:
← ↑ ← ↑ ← ↑ ← ↑ → ↓ → ↓ → ↓
Going back to Red SOUL mode, we have two identical attacks, back to back.
In them, spears appear in circles of seven, and start spinning towards you.
The spear circles may seem random, but in actuality, they're based solely on your movement, meaning that if you do the same thing each time, you'll get the same result.
As such, I recommend finding a movement pattern that works, and then sticking with it - the strategy that I use everytime is shown above.
This Green SOUL mode attack is comprised of arrows making circle motions, followed by a broken circle motion.
The first and last circles are comprised of yellow arrows.
Again, you don't need to block in the direction the yellow arrows from; you only need to block where they'll end up going.
The pattern is:
← ↓ → ↑ ↑ ← ↓ → ↑ → ← ↓
A mostly simple attack that requires you block left then right, followed by up or down.
The pattern is:
← → ↑ ↑ ← → ↓ ↓ ← → ↑ ↑ ← → ↓ ↓
Another mostly simple attack that requires you to block in one direction, followed by the opposite direction.
The pattern is:
← → ↓ ↑ → ← ↑ ↓ ← → ↓ ↑ → ←
This is the last Green SOUL mode attack. It's basically the same as the last appearance of this attack (Attack 3).
In this Red SOUL mode attack, spears appear in circles of six, then shoot towards you.
Note that the spears can't damage you after they converge, and how the spears aren't spinning around their point of convergence.
My advice is to keep moving, finding gaps in the spear circles. Don't be afraid to hug the walls or cut it close.
In particular, I've found that it's good to move in large, vaguely circular motion, readjusting when a spear appearing in your path (as shown above).
A harder version of the Spinning Spear Circle attack that has 8 spears rather than 7, and is overall faster due to the progression of the fight.
This is far and away Undyne the Undying's hardest attack in my opinion. I barely managed to get footage of not getting hit by it.
In general, I think a good strategy is to stay mostly still, and look for openings. Once you've found one, go for it, making sure to account for the spinning of the spears (remember that the spears' spinning slows down as they closer to you).
You could try to make a consistent strategy like the last version of this attack, but that's made difficult due to how long and complicated it is, and how long it takes to show up; personally, I end up just winging it.
This attack is the same as the one from earlier, except much faster due to the progression of the fight. My advice is the same as last time.
Like the last attack, this attack is a retread of earlier, but faster.
Simple Spear Circle; Spinning Spear Circle 2; Random Spears; Spear Columns; Repeat.
If you progress normally through the No Mercy route, your LV will usually about 10. If you go out of your way to kill enemies with high EXP rewards, you may get up to LV 12, or if you do the opposite, as low as LV 9.
So, what do these differences do?
The numbers on the left are your base STATs (the numbers I gave in the above paragraph), while the numbers on the right are your equipment STATs.
To find your "true" STATs, add them together, then add 10.
Why add 10?
Because the STATs menu lies to you.
No, really: it says your base AT and DF are 10 lower than they should be, making it seem like you start at 0 AT and 0 DF.
Why it does this, I do not know.
Anyway, the actual base attack and defense for this example are 28 AT and 12 DF. Accounting for equipment STATs, the AT is 35, and the DF is 22.
Obviously, the higher your LV, the higher your HP, AT, and DF, and the easier the fight will be.
If you're really struggling against Undyne the Undying, you might (keyword: MIGHT) want to Reset entirely, in order to get the best items possible.
If you really do want to get the biggest edge possible, Reset, and play from the beginning of the game:
At this point, you should be as prepared as possible for Undyne the Undying. Note that if you want to change equipment, the last box you can find is the one in front of Gerson's Shop.
Let's say you've already beaten Undyne the Undying, and are looking to speedrun Undertale.
Given that you're just starting out, you'll probably be running either the Neutral Glitchless or Genocide categories of the game.
In that case, you'll not only have to fight Undyne the Undying, but you'll also have to get good at it.
As you may already be aware, if you're being optimal, you'll have the Ballet Shoes and Bandage while fighting Undyne the Undying, and you'll be at LV 10.
To get an optimal fight, you'll need to do 2 things:
Deal as much damage as you can to kill Undyne the Undying as fast as possible:
a 14-turn fight is optimal, and in doing so you'll skip having to sit through her last few attacks.
If you miss it, you'll see the Random Arrows attack, which is unfortunate, but perfectly acceptable unless you're trying to squeeze every last inch out of the fight.
The Simple Spear Circle attack right after however, is very lengthy - try to avoid seeing this attack if at all possible.
If you use a healing item in battle, when the enemy finishes their attack, the curser will still be on the ITEM option. If you're used to quickly pressing Z and Enter to attack, the you'll end up selecting and using the first item in your inventory.
At best, you'll waste the Pie/Instant Noodles (and a turn), and at worst, you'll eat the Spider Donut in Neutral Glitchless.
Do not eat the Spider Donut in Neutral Glitchless.
Doing so will force you to kill Muffet and watch her ~20 second long death animation.
And that concludes this overly long and comprehensive guide to defeating Undyne the Undying.
I hope this guide will help you with fighting Undyne the Undying, and I also hope that it wasn't too long or incomprehensible.
Thanks for reading (and bearing with me)!